Unusual Pixel Images
A few OpenEXR files with unusual numbers in their pixels. The files
can be used to test how application programs behave when they
encounter pixels with very small, very large or non-finite pixel
values.
Scanline Images
Examples of scanline images.
Tiled Images
Examples of tiled images.
Chromaticities
Four OpenEXR files that can be used to test if a program that displays
images handles the files’ chromaticities attribute correctly.
Displayed properly, all four images should look the same.
Luminance/Chroma Images
Examples of images represented as luminance and chroma rather than
RGB.
Display Window
A series of OpenEXR files that can be used to test if a program that
displays images on the screen properly places, crops and pads the
images. All files contain the same set of 400 by 300 pixels, but the
data window, display window, and pixel aspect ratio differ between
files.
Beachball Example Image Sequence
The example images in this folder are singlepart and multipart
versions of the same multichannel image sequence. The multipart
version is compatible only with OpenEXR-2.0 and later. These are
intended to exercise many features of the (regular scanline) InputPart
interface to the library and are recommended test cases for code which
reads them. Code should either read them all correctly, read some
parts of the file correctly, or else at the least report errors
gracefully.
When viewed in a stereo viewing environment, the images form a
sequence of a ball moving towards screen right. The ball should appear
to float in front of the screen, not behind it.
Note: the content of channels other than RGBAZ in these examples is
arbitrary, and should not be considered a standard approach for
representing and naming conventions for data such as motion vectors,
stereo disparity or grading masks. They have simply been included here
as a realistic example of non-RGBA data.
Note the following about these images:
These images are stereo, multiview images, containing data for both
left and right eyes.
The single part file has a multiView
attribute, the first part of
the multipart file has a view
attribute.
The right eye is the default or hero eye in this case
The first part in the multipart image has view attribute set to
right; the single part image lists "right"
as the first view in
the multiView
attribute.
View names are present in the channel names of the single part file,
except for the right view’s RGBAZ views, which have no view names
View names are not present in the multipart file channel names
The first part of the multipart exr contains the default channels of
the default view
Software recompiled against EXR-2.0 which doesn’t use the multipart
API will only load the default channels of the default view
Layer names are present in both the single and multipart file – they
are not dropped, nor is the part name used to derive layer names.
No part in a multipart file can contain channels for multiple
views
In a file with more than one part, the view attribute is used to
identify the view for all channels in that part, and all channels
belong to the specified view
Parts have consistent ``displayWindow`` attributes
Parts do not have consistent dataWindow attributes
The ability to specify different dataWindows for different channels,
by dividing them into different parts, is one of the motivating
factors for the EXR-2.0 multipart extension.
Code reading from different parts must be sure not to read from
scanlines which are not present in the part’s dataWindow
, as that
will result in an exception.
Reading a channel with a dataWindow
smaller than the memory
allocated could result in uninitialised memory.
The first part’s dataWindow
is not guaranteed to enclose the
dataWindow of other parts
In frames 7 and 8, the ``dataWindow`` extends outside the ``displayWindow``
Division of channels within one view between parts is arbitrary
In this case, generally each part contains a separate layer, though
the RGBAZ layer has been split into across one part for RGBA and another for Z
The decision of how to “package” channels into different parts is
generally driven by read performance and filesize requirements. If
only RGBA channels are commonly read, it would be best to store only
those channels in a part, as in this case. For realtime playback of
just RGB, it may be advantageous to store A separately to RGB. Many
rarely read data channels which have similar data content and
dataWindows would compress better if stored in the same part. Notice
the scheme used here leads to files which are approx 20% larger than
storing all channels in one part.
The disparityR
and disparityL
channels are not associated
with a view
There is no view name in the channel names in the single part file,
even though it has a layer name, indicating it is not view
associated. The disparity parts in the multipart file do not have a
view attribute.
Arguably, disparity data is associated with the source view - it is
included here merely to illustrate that channels needn’t be
associated with a view.
The depth channel is called "Z"
in all cases, in keeping wih
the convention for deep images
The convention is optional for regular scanline and tile images, but
is is practical to maintain it for all image types.
This means that depth is part of the RGBAZ layer in EXR
parlance. Many software packages internally associate depth
differently to RGBA.
Multi-View Images
Multi-view OpenEXR images with a number of formatting variations (scan
lines vs. tiles, image channels, etc.). All images contain at least a
left-eye and a right-eye view suitable for presentation on a stereo
display. The images have been prepared for viewing with a pixel
density of approximately 100 pixels per inch; the width of the
displayed images should be about 5 to 10 inches (12 to 25 cm).
Multi-Resolution Images
Various multi-resolution OpenEXR images.
Regular Images