News

Nov 7, 2022 - Imath v3.1.6 Released

Patch release with miscellaneous bug/doc/build fixes.

  • fix memory leak in V3fArrayFromBuffer

  • Add <cstdint> for int64_t

  • Initialize x in testRoots.cpp:solve() to suppress compiler warning

  • Fix gcc compiler warning in testFun.cpp

  • Test return value of extractSHRT to avoid uninitialized reference

  • Fix example code so it compiles as is

  • Cuda safety in several headers

  • Fix markdown and typos in README.md

  • Do not warn if half.h has already being included

  • Fix compiler warnings on windows

  • Remove irrelevant cvs ignore files

  • Update sphinx version

April 11, 2022 - OpenEXR v3.1.5 Released

Patch release that address various bug/build/doc issues:

  • Add backwards-compatibilty flags to the core library to match original behavior of the the c++ library. Fixes reading of certain files by the new core.

  • Fix build failures on MSVC14 and MSVC 2022

  • Fix build failure on latest 64-bit Ubuntu

  • Documentation refers to primary branch as “main”

  • Update the CI workflow matrix to VFX-CY2022

  • Update auto-fetch Imath version to v3.1.5

Specific OSS-fuzz issues addressed:

March 29, 2022 - Imath v3.1.5 Released

Patch release with miscellaneous bug/doc/build fixes.

In particular, this fixes an issue that could lead to incorrect values for numeric_limits. This also updates the CI workflow matrix to VFX-CY2022.

  • Update CI workflow matrix for VFX-CY2022

  • Use _WIN32 instead of _MSC_VER to fix mingw build

  • Fix 32-bit x86 build failure with 16c instructions

  • Move numeric_limits specializations into half.h

  • Change references to master branch to main

January 27, 2021 - OpenEXR v3.1.4 Released

Patch release that addresses various issues:

  • Several bug fixes to properly reject invalid input upon read

  • A check to enable SSE2 when building with Visual Studio

  • A check to fix building with VisualStudio on ARM64

  • Update the automatically-downloaded version of Imath to v3.1.4

  • Miscellaneous documentation improvements

This addresses one public security vulnerability:

  • CVE-2021-45942 Heap-buffer-overflow in Imf_3_1::LineCompositeTask::execute

Specific OSS-fuzz issues:

See the release notes for more details.

Download OpenEXR v3.1.4 from https://github.com/AcademySoftwareFoundation/OpenEXR/releases/tag/v3.1.4.

January 21, 2021 - Imath v3.1.4 Released

Patch release with miscellaneous bug/doc/build fixes.

  • Added missing check _M_IX86 or _M_X64 when using __lzcnt.

  • SolveNormalizedCubic fix to return proper real root

  • Add docs target only if not a subproject

  • Fix docs race condition and make installation optional

  • Remove dead PyImath code and references to ilmbase

  • Use equalWithAbsError instead of equal operator for float

  • Fix sphinx warnings and man page filenames

  • Adding missing stdexcept header

  • Use .x instead of operator[] for better SIMD auto-vectorization

  • Successor/predecessor functions use isnan() and isinf()

  • Fix python imath export

  • Cuda safety fixes

See the imath release notes for more details.

Download Imath v3.1.4 from https://github.com/AcademySoftwareFoundation/Imath/releases/tag/v3.1.4.

October 27, 2021 - OpenEXR v3.1.3 Released

Patch release with a change to default zip compression level:

  • Default zip compression level is now 4 (instead of 6), which in our tests improves compression times by 2x with only a tiny drop in compression ratio.

  • setDefaultZipCompression() and setDefaultDwaCompression() now set default compression levels for writing.

  • The Header now has zipCompressionLevel() and dwaCompressionLevel() to get/set the levels used for writing.

Also, various bug fixes, build improvements, and documentation updates. In particular:

  • Fixes a build failure with Imath prior to v3.1

  • Fixes a bug in detecting invalid chromaticity values

See the release notes for more details.

Download OpenEXR v3.1.3 from https://github.com/AcademySoftwareFoundation/OpenEXR/releases/tag/v3.1.3.

Oct 4, 2021 - OpenEXR v3.1.2 Released

Patch release with various bug fixes, build improvements, and documentation updates. in particular:

  • Fix a test failure on arm7

  • Proper handling of pthread with glibc 2.34+

  • Miscellaneous fixes for handling of invalid input by the new OpenEXRCore library

With this version, the OpenEXR technical documentation formerly distributed exclusivly as pdf’s is now published online at https://openexr.readthedocs.io, with the document source now maintained as .rst files in the repo’s docs subfolder.

Specific OSS-fuzz issues:

See the release notes for more details.

Download OpenEXR v3.1.2 from https://github.com/AcademySoftwareFoundation/OpenEXR/releases/tag/v3.1.2.

Sep 2, 2021 - Imath v3.1.3 Released

Patch release with miscellaneous minor fixes.

See the imath release notes for more details.

Download Imath v3.1.3 from https://github.com/AcademySoftwareFoundation/Imath/releases/tag/v3.1.3.

Aug 2, 2021 - OpenEXR v3.1.1 Released

Patch release that fixes build failures on various systems (ARM64 macOS, FreeBSD), introduces CMake CMAKE_CROSSCOMPILING_EMULATOR support, and fixes a few other minor issues.

See the release notes for more details.

Download OpenEXR v3.1.1 from https://github.com/AcademySoftwareFoundation/OpenEXR/releases/tag/v3.1.1.

July 31, 2021 - Imath v3.1.2 Released

Patch release that fixes a potential Windows build issue

Download Imath v3.1.2 from https://github.com/AcademySoftwareFoundation/Imath/releases/tag/v3.1.2.

July 22, 2021 - OpenEXR v3.1.0 Released

The 3.1 release of OpenEXR introduces a new library, OpenEXRCore, which is the result of a significant re-thinking of how OpenEXR manages file I/O and provides access to image data. It begins to address long-standing scalability issues with multithreaded image reading and writing.

The OpenEXRCore library provides thread-safe, non-blocking access to files, which was not possible with the current API, where the framebuffer management is separate from read requests. It is written entirely in C and provides a new C-language API alongside the existing C++ API. This new low-level API allows applications to do custom unpacking of EXR data, such as on the GPU, while still benefiting from efficient I/O, file validation, and other semantics. It provides efficient direct access to EXR files in texturing applications. This C library also introduces an easier path to implementing OpenEXR bindings in other languages, such as Rust.

The 3.1 release represents a technology preview for upcoming releases. The initial release is incremental; the existing API and underlying behavior has not changed. The new API is available now for performance validation testing, and then in future OpenEXR releases, the C++ API will migrate to use the new core in stages. It is not the intention to entirely deprecate the C++ API, nor must all applications re-implement EXR I/O in terms of the C library. The C API does not, and will not, provide the rich set of utility classes that exist in the C++ layer. The 3.1 release of the OpenEXRCore library simply offers new functionality for specialty applications seeking the highest possible performance. In the future, the ABI will evolve, but the API will remain consistent, or only have additions.

Technical Design

The OpenEXRCore API introduces a context object to manage file I/O. The context provides customization for I/O, memory allocation, and error handling. This makes it possible to use a decode and/or encode pipeline to customize how the chunks are written and read, and how they are packed or unpacked.

The OpenEXRCore library is built around the concept of “chunks”, or atomic blocks of data in a file, the smallest unit of data to be read or written. The contents of a chunk vary from file to file based on compression (i.e. zip and zips) and layout (scanline vs. tiled). Currently this is either 1, 16, or 32 scanlines, or 1 tile (or subset of a tile on edge boundaries / small mip level).

The OpenEXRCore library is specifically designed for multipart EXR files. It will continue to produce legacy-compatible single part files as needed, but the API assumes you are always dealing with a multi-part file. It also fully supports attributes, although being C, it lacks some of the C++ layer’s abstraction.

Limitations

  • No support yet for DWAA and DWAB compression during decode and encode pipelines. The low-level chunk I/O still works with DWAA and DWAB compressed files, but the encoder and decoder are not yet included in this release.

  • For deep files, reading of deep data is functional, but the path for encoding deep data into chunk-level data (i.e. packing and compressing) is not yet complete.

  • For both of these deficiencies, it is easy to define a custom routine to implement this, should it be needed prior to the library providing full support.

  • No attempt to search through the file and find missing chunks is made when a corrupt chunk table is encountered. However, if a particular chunk is corrupt, this is handled such that the other chunks may be read without rendering the context unusable

Download OpenEXR v3.1.0 from https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v3.1.0.

July 20, 2021 - Imath v3.1.1

Patch release that fixes a build failure on ARM64 macOS

Download Imath v3.1.1 from https://github.com/AcademySoftwareFoundation/Imath/releases/tag/v3.1.1.

July 13, 2021 - Imath v3.1.0 Released

Minor release with new features:

  • Optimized half-to-float and float-to-half conversion, using F16C SSE instruction set if available. Non-SSE conversion eliminates the float-to-half exponent lookup table, and half-to-float conversion provides a compile-time-optional bit shifting that is slower but eliminates the need for the lookup table, for applications where memory is limited.

  • Half-to-float and float-to-half conversion is also available as C-language functions imath_half_to_float() and imath_float_to_half().

  • All new conversions produced identical results, and new options are off by default to ensure backwards compatibility. See https://imath.readthedocs.io for more info.

  • NOEXCEPT specifier can be eliminated at compile-time via the IMATH_USE_NOEXCEPT CMake option.

  • Python bindings:

    • FixedArray objects support a “read only” state.

    • FixedArray objects support python buffer protocol.

  • Optimized 4x4 matrix multiplication.

Download Imath v3.1.0 from https://github.com/AcademySoftwareFoundation/Imath/releases/tag/v3.1.0.

July 1, 2021 - OpenEXR v3.0.5 Released

Patch release that fixes problems with library symlinks and pkg-config, as well as miscellaneous bugs/security issues.

Download OpenEXR v3.0.5 from https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v3.0.5.

June 16, 2021 - OpenEXR v2.5.7 Released

Patch release for v2.5 with security and build fixes:

  • OSS-fuzz 28051 Heap-buffer-overflow in Imf_2_5::copyIntoFrameBuffer

  • OSS-fuzz 28155 Crash in Imf_2_5::PtrIStream::read

  • Fix broken symlink and pkg-config lib suffix for cmake debug builds

Download OpenEXR v2.5.7 from https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v2.5.7.

June 3, 2021 - OpenEXR v3.0.4 Released

Patch release that corrects a problem with the release version numbers in v3.0.2/v3.0.3, and with the referenced Imath release.

Download OpenEXR v3.0.4 from https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v3.0.4.

June 1, 2021 - Imath v3.0.4 Released

Patch release that corrects a problem with the release version number of v3.0.2

Download Imath v3.0.4 from https://github.com/AcademySoftwareFoundation/Imath/releases/tag/v3.0.4.

May 18, 2021 - OpenEXR v3.0.3 Released

Patch release that fixes a regression in v3.0.2 the prevented headers from being installed properly.

Download OpenEXR v3.0.3 from https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v3.0.3.

May 17, 2021 - OpenEXR v3.0.2 Released

Patch release with miscellaneous bug/build fixes, primarily:

  • Fix TimeCode.frame max value

  • Don’t impose C++14 on downstream projects

  • Restore fix to macOS universal 2 build lost from #854

Specific OSS-fuzz issues:

Download OpenEXR v3.0.2 from https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v3.0.2.

May 17, 2021 - OpenEXR v2.5.6 Released

Patch release for v2.5 that fixes a regression in Imath::succf()/Imath::predf().

Download OpenEXR v2.5.6 from https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v2.5.6.

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May 17, 2021 - OpenEXR v2.4.3 Released

Patch release for v2.4 that addresses the following security vulnerabilities:

  • CVE-2021-20296 Segv on unknown address in Imf_2_5::hufUncompress - Null Pointer dereference

  • CVE-2021-3479 Out-of-memory in openexr_exrenvmap_fuzzer

  • CVE-2021-3478 Out-of-memory in openexr_exrcheck_fuzzer

  • CVE-2021-3477 Heap-buffer-overflow in Imf_2_5::DeepTiledInputFile::readPixelSampleCounts

  • CVE-2021-3476 Undefined-shift in Imf_2_5::unpack14

  • CVE-2021-3475 Integer-overflow in Imf_2_5::calculateNumTiles

  • CVE-2021-3474 Undefined-shift in Imf_2_5::FastHufDecoder::FastHufDecoder

Also:

  • Fixed regression in Imath::succf() and Imath::predf() when negative values are given

Download OpenEXR v2.4.3 from https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v2.4.3.

May 16, 2021 - Imath v3.0.2 Released

Patch release with miscellaneous bug/build fixes, primarily:

  • Fix regression in succf() and predf()

  • Don’t impose C++14 on downstream projects

Download Imath v3.0.2 from https://github.com/AcademySoftwareFoundation/Imath/releases/tag/v3.0.2.

April 1, 2021 - OpenEXR and Imath v3.0 Released

The OpenEXR Project and the Academy Software Foundation (ASWF) announced the official release of OpenEXR and Imath version 3.0, now available for developers to integrate into their applications.

The 3.0 release of OpenEXR addresses a number of security issues and introduces several new features, including ID Manifest attributes, but it is primarily a major restructuring and simplification of the build process and modernization of the code that involves moving Imath to an external project dependency.

Largely backwards compatible with previous releases, Imath 3.0 brings the library up to modern standards for performance and utility. By promoting Imath as a project independent of OpenEXR, we hope to encourage its use throughout the motion picture and computer graphics community.

See the Imath and OpenEXR release notes for details and the porting guide for more information about the differences with previous versions. And read the documentation at https://imath.readthedocs.io. And please report any problems and share your feedback either through the GitHub repo or openexr-dev@lists.aswf.io.

March 28, 2021 - OpenEXR v3.0.1-beta Released

Beta patch release:

March 28, 2021 - Imath v3.0.1-beta Released

Beta patch release:

  • #if IMATH_FOREIGN_VECTOR_INTEROP around type detectors

  • Forward declarations only if header is not included

March 16, 2020 - OpenEXR v3.0.0-beta Released

OpenEXR version v3.0.0-beta is available for download at https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v3.0.0-beta.

Major release with major build restructing, security improvements, and new features:

  • Restructuring:

    • The IlmBase/PyIlmBase submodules have been separated into the Imath project, now included by OpenEXR via a CMake submodule dependency, fetched automatically via CMake’s FetchContent if necessary.

    • The library is now called libOpenEXR (instead of libIlmImf). No header files have been renamed, they retain the Imf prefix.

    • Symbol linkage visibility is limited to specific public symbols.

  • Build improvements:

    • No more simultaneous static/shared build option. Gnu autoconf/bootstrap/configure build setup has been retired.

    • Community-provided support for bazel.

  • New Features:

  • Changes:

    • EXR files with no channels are no longer allowed.

    • Hard limit on the size of deep tile sizes; tiles must be less than 2<sup>30</sup> pixels.

    • Tiled DWAB files used STATIC_HUFFMAN compression.

    • Int64 and SInt64 types are deprecated in favor of uint64_t and int64_t.

    • Header files have been pruned of extraneous #include’s (“Include What You Use”), which may generate compiler errors in application source code from undefined symbols or partially-defined types. These can be resolved by identifying and including the appropriate header.

    • See the OpenEXR/Imath 2.x to 3.x Porting Guide for details about differences from previous releases and how to address them.

    • Also refer to the porting guide for details about changes to Imath.

Specific OSS-fuzz issues addressed include:

March 15, 2021 - Imath v3.0.0-beta Released

Imath version v3.0.0-beta is available for download at https://github.com/AcademySoftwareFoundation/Imath/releases/tag/v3.0.0-beta.

First release of Imath independent of OpenEXR.

See the OpenEXR/Imath 2.x to 3.x Porting Guide for details about differences from previous releases.

Summary:

  • Imath includes the half type, formerly in a separate Half library.

  • Headers are installed in Imath/ subdirectory.

  • All appropriate methods are marked constexpr, noexcept

  • Appropriate declaration include CUDA __host__ and __device__ directives.

  • Throwing methods throw std exceptions instead of Iex.

  • New Vec and Matrix interoperability constructors for conversion from other similar type objects.

  • Symbol linkage visibility is limited to specific public symbols.

  • python bindings are off by default, available by setting PYTHON=ON

  • Deprecated features:

  • std::numeric_limits replaces Imath::limits.

  • Int64 and SInt64 are deprecated in favor of uint64_t and int64_t.

February 12, 2021 - OpenEXR v2.5.5 Released

OpenEXR version v2.5.5 is available for download at https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v2.5.5.

Patch release with various bug/sanitizer/security fixes, primarily related to reading corrupted input files, but also a fix for universal build support on macOS.

Specific OSS-fuzz issues include:

December 31, 2020 - OpenEXR v2.5.4 Released

OpenEXR version v2.5.4 is available for download at https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v2.5.4.

Patch release with various bug/sanitizer/security fixes, primarily related to reading corrupted input files.

Specific OSS-fuzz issues include:

August 12, 2020 - OpenEXR v2.5.3 Released

OpenEXR version v2.5.3 is available for download at https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v2.5.3.

Patch release with various bug/security fixes and build/install fixes, plus a performance optimization:

  • Various sanitizer/fuzz-identified issues related to handling of invalid input

  • Fixes to misc compiler warnings

  • Cmake fix for building on arm64 macOS (#772)

  • Read performance optimization (#782)

  • Fix for building on non-glibc (#798)

  • Fixes to tests

June 15, 2020 - OpenEXR v2.5.2 Released

OpenEXR version v2.5.2 is available for download at https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v2.5.2.

Patch release with various bug/security and build/install fixes:

  • Invalid input could cause a heap-use-after-free error in DeepScanLineInputFile::DeepScanLineInputFile()

  • Invalid chunkCount attributes could cause heap buffer overflow in getChunkOffsetTableSize()

  • Invalid tiled input file could cause invalid memory access TiledInputFile::TiledInputFile()

  • OpenEXRConfig.h now correctly sets OPENEXR_PACKAGE_STRING to OpenEXR (rather than IlmBase)

  • Various Windows build fixes

June 15, 2020 - OpenEXR v2.4.2 Released

OpenEXR version v2.4.2 is available for download at https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v2.4.2.

Patch release that backports various recent bug/security fixes:

  • Invalid input could cause a heap-use-after-free error in DeepScanLineInputFile::DeepScanLineInputFile()

  • Invalid chunkCount attributes could cause heap buffer overflow in getChunkOffsetTableSize()

  • Invalid tiled input file could cause invalid memory access TiledInputFile::TiledInputFile()

  • OpenEXRConfig.h now correctly sets OPENEXR_PACKAGE_STRING to OpenEXR (rather than IlmBase)

May 11, 2020 - OpenEXR v2.5.1 Released

OpenEXR version v2.5.1 is available for download at https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v2.5.1.

v2.5.1 is a patch release that corrects the SO version for the v2.5 release, which missed getting bumped in v2.5.0.

This release also fixes an improper failure in IlmImfTest when running on ARMv7 and AAarch64.

May 6, 2020 - OpenEXR v2.5.0 Released

OpenEXR version v2.5.0 is available for download at https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v2.5.0.

This is a minor release with miscellaneous bug fixes and small features

Summary:

  • No more build-time header generation: toFloat.h, eLut.h, b44ExpLogTable.h, and dwaLookups.h are now ordinary header files, no longer generated on the fly.

  • New StdISSTream class, an “input” stringstream version of StdOSStream

  • New Matrix22 class in Imath

  • Chromaticity comparison operator now includes white (formerly ignored)

  • Various cmake fixes

  • Bug fixes for various memory leaks

  • Bug fixes for various invalid memory accesses

  • New checks to detect damaged input files

  • OpenEXR_Viewers has been deprecated, removed from the top-level cmake build and documentation.

See the release notes for more details.

April 30, 2020 - OpenEXR v2.2.2 Released

OpenEXR version v2.2.2 is available for download at https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v2.2.2.

This is a patch release of OpenEXR v2.2 that includes fixes for the following security vulnerabilities:

  • CVE-2020-11765 There is an off-by-one error in use of the ImfXdr.h read function by DwaCompressor::Classifier::Classifier, leading to an out-of-bounds read.

  • CVE-2020-11764 There is an out-of-bounds write in copyIntoFrameBuffer in ImfMisc.cpp.

  • CVE-2020-11763 There is an std::vector out-of-bounds read and write, as demonstrated by ImfTileOffsets.cpp.

  • CVE-2020-11762 There is an out-of-bounds read and write in DwaCompressor::uncompress in ImfDwaCompressor.cpp when handling the UNKNOWN compression case.

  • CVE-2020-11761 There is an out-of-bounds read during Huffman uncompression, as demonstrated by FastHufDecoder::refill in ImfFastHuf.cpp.

  • CVE-2020-11760 There is an out-of-bounds read during RLE uncompression in rleUncompress in ImfRle.cpp.

  • CVE-2020-11759 Because of integer overflows in CompositeDeepScanLine::Data::handleDeepFrameBuffer and readSampleCountForLineBlock, an attacker can write to an out-of-bounds pointer.

  • CVE-2020-11758 There is an out-of-bounds read in ImfOptimizedPixelReading.h.

See the release notes for more details.

Feb 11, 2020 - OpenEXR v2.4.1 Released

OpenEXR version v2.4.1 is available for download at https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v2.4.1.

This is a patch release that addresses miscellaneous bugs.

Summary:

  • Various fixes for memory leaks and invalid memory accesses

  • Various fixes for integer overflow with large images.

  • Various cmake fixes for build/install of python modules.

  • ImfMisc.h is no longer installed, since it’s a private header.

Sep 19, 2019 - OpenEXR v2.4.0 Released

OpenEXR version v2.4.0 is available for download at https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v2.4.0.

This release contains no major new functionality, although it does include many miscellaneous bug and security fixes. The major new feature is a completely rewritten CMake setup, which should work reliably on Linux, macOS, and Windows. The installation instructions and project documentation are also freshly revised. See the release notes for the complete details.

The project also now supports continuous integration via Azure Pipelines and code analysis via SonarCloud, services supported by the Academy Software Foundation. Links to the dashboards are through the”Azure Pipelines” and “quality gate” badges at the top the GitHub repo home page.

Summary of changes:

  • Completely re-written CMake configuration files

  • Improved support for building on Windows, via CMake

  • Improved support for building on macOS, via CMake

  • All code compiles without warnings on gcc, clang, msvc

  • Cleanup of license and copyright notices

  • floating-point exception handling is disabled by default

  • New Slice::Make method to reliably compute base pointer for a slice.

  • Miscellaneous bug fixes

This version fixes the following security vulnerabilities:

  • CVE-2018-18444 Issue #351 Out of Memory

  • CVE-2018-18443 Issue #350 heap-buffer-overflow

Sep 5, 2019 - OpenEXR v2.4.0-beta.1 Released

OpenEXR version v2.4.0-beta.1 is available for download at https://github.com/AcademySoftwareFoundation/openexr/releases/tag/v2.4.0-beta.1.

This release contains no major new functionality, although it does include many miscellaneous bug and security fixes. The major new feature is a completely rewritten CMake setup, which should work reliably on Linux, macOS, and Windows. The installation instructions and project documentation are also freshly revised. See the release notes for the complete details.

The project also now supports continuous integration via Azure Pipelines and code analysis via SonarCloud, services supported by the Academy Software Foundation. Links to the dashboards are through the”Azure Pipelines” and “quality gate” badges at the top the GitHub repo home page.

Summary of changes:

  • Completely re-written CMake configuration files

  • Improved support for building on Windows, via CMake

  • Improved support for building on macOS, via CMake

  • All code compiles without warnings on gcc, clang, msvc

  • Cleanup of license and copyright notices

  • floating-point exception handling is disabled by default

  • New Slice::Make method to reliably compute base pointer for a slice.

  • Miscellaneous bug fixes

This version fixes the following security vulnerabilities: * CVE-2018-18444 Issue #351 Out of Memory * CVE-2018-18443 Issue #350 heap-buffer-overflow

May 1, 2019 Academy Software Foundation Adopts OpenEXR

OpenEXR has been adopted by the Academy Software Foundation.

August 13, 2018 - OpenEXR 2.3.0 Released

OpenEXR v2.3.0 has been released and is available for download.

Features/Improvements: * ThreadPool overhead improvements, enable custom thread pool to be registered via ThreadPoolProvider class * Fixes to enable custom namespaces for Iex, Imf * Improve read performance for deep/zipped data, and SIMD-accelerated uncompress support * Added rawPixelDataToBuffer() function for access to compressed scanlines * Iex::BaseExc no longer derived from std::string. * Imath throw() specifiers removed * Initial Support for Python 3

Bugs: * 25+ various bug fixes (see detailed Release Notes for the full list)

Build Fixes: * Various fixes to the cmake and autoconf build infrastructures * Various changes to support compiling for C++11 / C++14 / C++17 and GCC 6.3.1 * Various fixes to address Windows build issues * 60+ total build-related fixes (see detailed Release Notes for the full list)

See the release notes for more details.

OpenEXR source can be obtained from the downloads section of www.openexr.com or from the project page on github: https://github.com/AcademySoftwareFoundation/openexr.

November 30, 2017 - OpenEXR 2.2.1 Released

OpenEXR v2.2.1 has been released and is available for download.

This maintenance release addresses the reported OpenEXR security vulnerabilities, specifically CVE-2017-9110, CVE-2017-9111, CVE-2017-9112, CVE-2017-9113, CVE-2017-9114, CVE-2017-9115, CVE-2017-9116.

OpenEXR source can be obtained from the downloads section of www.openexr.com or from the project page on github: https://github.com/AcademySoftwareFoundation/openexr.

August 10, 2014 - OpenEXR v2.2.0 Released

OpenEXR v2.2.0 has been released and is available for download.

This release includes the following components: * OpenEXR: v2.2.0 * IlmBase: v2.2.0 * PyIlmBase: v2.2.0 * OpenEXR_Viewers: v2.2.0

This significant new features of this release include:

  • DreamWorks Lossy Compression A new high quality, high performance lossy compression codec contributed by DreamWorks Animation. This codec allows control over variable lossiness to balance visual quality and file size. This contribution also includes performance improvements that speed up the PIZ codec.

  • IlmImfUtil A new library intended to aid in development of image file manipulation utilities that support the many types of OpenEXR images.

This release also includes improvements to cross-platform build support using CMake.

OpenEXR source can be obtained from the downloads section of www.openexr.com or from the project page on github: https://github.com/AcademySoftwareFoundation/openexr.

November 25, 2013 - OpenEXR v2.1.0 Released

OpenEXR v2.1.0 has been released and is available for download.

This release includes the following components (version locked):

  • OpenEXR: v2.1.0

  • IlmBase: v2.1.0

  • PyIlmBase: v2.1.0

  • OpenEXR_Viewers: v2.1.0

This release includes a refactoring of the optimised read paths for RGBA data, optimisations for some of the python bindings to Imath, improvements to the cmake build environment as well as additional documentation describing deep data in more detail.

April 9, 2013 - OpenEXR v2.0 Released

Industrial Light & Magic (ILM) and Weta Digital announce the release of OpenEXR 2.0, the major version update of the open source high dynamic range file format first introduced by ILM and maintained and expanded by a number of key industry leaders including Weta Digital, Pixar Animation Studios, Autodesk and others.

The release includes a number of new features that align with the major version number increase. Amongst the major improvements are:

  • Deep Data support- Pixels can now store a variable-length list of samples. The main rationale behind deep images is to enable the storage of multiple values at different depths for each pixel. OpenEXR 2.0 supports both hard-surface and volumetric representations for Deep Compositing workflows.

  • Multi-part Image Files - With OpenEXR 2.0, files can now contain a number of separate, but related, data parts in one file. Access to any part is independent of the others, pixels from parts that are not required in the current operation don’t need to be accessed, resulting in quicker read times when accessing only a subset of channels. The multipart interface also incorporates support for Stereo images where views are stored in separate parts. This makes stereo OpenEXR 2.0 files significantly faster to work with than the previous multiview support in OpenEXR.

  • Optimized pixel reading - decoding RGB(A) scanline images has been accelerated on SSE processors providing a significant speedup when reading both old and new format images, including multipart and multiview files.

  • Namespacing - The library introduces versioned namespaces to avoid conflicts between packages compiled with different versions of the library.

Although OpenEXR 2.0 is a major version update, files created by the new library that don’t exercise the new feature set are completely backwards compatible with previous versions of the library. By using the OpenEXR 2.0 library, performance improvements, namespace versions and basic multi-part/deep reading support should be available to applications without code modifications.

This code is designed to support Deep Compositing - a revolutionary compositing workflow developed at Weta Digital that detached the rendering of different elements in scene. In particular, changes in one layer could be rendered separately without the need to re-render other layers that would be required to handle holdouts in a traditional comp workflow or sorting of layers in complex scenes with elements moving in depth. Deep Compositing became the primary compositing workflow on Avatar and has seen wide industry adoption. The technique allows depth and color value to be stored for every pixel in a scene allowing for much more efficient handling of large complex scenes and greater freedom for artists to iterate.

True to the open source ethos, a number of companies contributed to support the format and encourage adoption. Amongst others, Pixar Animation Studios has contributed its DtexToExr converter to the OpenEXR repository under a Microsoft Public License, which clears any concerns about existing patents in the area, and Autodesk provided performance optimizations geared towards real-time post-production workflows.

Extensive effort has been put in ensuring all requirements were met to help a wide adoption, staying true to the wide success of OpenEXR. Many software companies were involved in the beta cycle to insure support amongst a number of industry leading applications. Numerous packages like SideFX’s Houdini, Autodesk’s Maya, Solid Angle’s Arnold renderer, Sony Pictures Imageworks’ Open Image IO have already announced their support of the format.

Open EXR 2.0 is an important step in the adoption of deep compositing as it provides a consistent file format for deep data that is easy to read and work with throughout a visual effects pipeline. The Foundry has build OpenEXR 2.0 support into its Nuke Compositing application as the base for the Deep Compositing workflows.

OpenEXR 2.0 is already in use at both Weta Digital and Industrial Light & Magic. ILM took advantage of the new format on Marvel’s The Avengers and two highly anticipated summer 2013 releases, Pacific Rim and The Lone Ranger. Recent examples of Weta Digital’s use of the format also include Marvel’s Avengers as well as Prometheus and The Hobbit. In addition, a large number of visual effects studios have already integrated a deep workflow into their compositing pipelines or are in the process of doing so including:, Sony Pictures Imageworks, Pixar Animation Studios, Rhythm & Hues, Fuel and MPC.

In addition to visual effects, the new additions to the format, means that depth data can also be assigned to two-dimensional data for a use in many design fields including, architecture, graphic design, automotive and product prototyping.

July 31st, 2012 - OpenEXR v1.7.1 Released

OpenEXR v1.7.1 has been released and is available for download. This release includes the following components:

  • OpenEXR: v1.7.1

  • IlmBase: v1.0.3

  • PyIlmBase: v1.0.0 (introduces a Boost dependency)

  • OpenEXR_Viewers: v1.0.2

Of particular note is the introduction of PyIlmBase. This module forms a comprehensive set of python bindings to the IlmBase module.

In addition, contained in this release is a number of additions to Imath as well as a minor tweak to Imath::Frustrum (for better support for Windows platforms) as well as other minor fixes, including correction for soname version of IlmImf.

June 18, 2012 - OpenEXR v2 Released

We’re pleased to announce the first public Beta release of OpenEXR v2.

Development of OpenEXR v2 has been undertaken in a collaborative environment (cf. previous github announcement) comprised of Industrial Light & Magic, Weta Digital as well as a number of other contributors. Some of the new features included in the Beta.1 release of OpenEXR v2 are:

  • Deep Data. Pixels can now store a variable length list of samples. The main rationale behind deep-images is to have multiple values at different depths for each pixel. OpenEXR v2 supports both hard surface and volumetric representation requirements for deep compositing workflows.

  • Multi-part image files. With OpenEXR v2, files can now contain a number of separate, but related, images in one file. Access to any part is independent of the others; in particular, no access of data need take place for unrequested parts.

In addition, OpenEXR v2 also contains platform independent mechanisms for handling co-existing library version conflicts in the same process space. (Currently implemented in IlmImf)

Finally, a reminder that this is a Beta release and potentially incompatible changes may be introduced in future releases prior to the v2.0.0 production version.

OpenEXR v2Beta.1 can be found at https://github.com/AcademySoftwareFoundation/openexr/tree/v2_beta.1.

June 18, 2012

We’re pleased to announce that the OpenEXR source code is moving to github.com. You can browse, download and branch the code at http://www.github.com/AcademySoftwareFoundation/openexr.

We’re looking forward to taking advantage of the collaborative features presented by git and github.com and of course community contributions. Please see the developer Wiki pages for more information regarding participation.

July 23, 2010

New feature version of OpenEXR is now available. This release includes support for stereoscopic images, please see the adjoining documentation in the Storing Multi-View Images in OpenEXR Files. (Many thanks to Weta Digital for their contribution.) In addition, we added support for targeting 64 bit Windows, fixes for buffer overruns and a number of other minor fixes, additions and optimisations. Please see the Changelog files for more detailed information.

OpenEXR 1.7.0, OpenEXR_Viewers 1.0.2, IlmBase 1.0.2 and OpenEXR-Images-1.7.0 can be downloaded from the release page.

October 22, 2007

New versions of OpenEXR and CTL are now available.

This release fixes a buffer overrun in OpenEXR and a Windows build problem in CTL, and it removes a few unnecessary files from the .tar.gz packages.

OpenEXR 1.6.1, OpenEXR_Viewers 1.0.1 and IlmBase 1.0.1 can be downloaded from the release page. CTL 1.4.1 and OpenEXR_CTL 1.0.1 can be downloaded from http://www.oscars.org/science-technology/council/projects/ctl.html.

August 3, 2007

New stable versions of OpenEXR and CTL are now available.

The source code has been tested on Linux, Mac OS X and Windows (Visual Studio 7 and 8).

Here’s a summary of what has changed since the last release:

  • OpenEXR 1.6.0

    • Reduced generational loss in B44- and B44A-compressed images.

    • Added B44A compression. This is a variation of B44, but with a better compression ratio for images with large uniform areas, such as in an alpha channel.

    • Bug fixes.

  • CTL 1.4.0

    • Added new functions to the CTL standard library: 3x3 matrix support, 1D lookup tables with cubic interpolation.

    • Added new “ctlversion” statement to the language.

    • Bug fixes.

  • OpenEXR_CTL 1.0.0

    • Applying CTL transforms to a frame buffer is multi-threaded.

    • Bug fixes.

  • OpenEXR_Viewers 1.0.0

    • Implemented new naming conventions for CTL parameters.

  • IlmBase 1.0.0

    • Half now implements “round to nearest even” mode.

OpenEXR 1.6.0, OpenEXR_Viewers 1.0.0 and IlmBase 1.0.0 can be downloaded from the downloads section of www.openexr.com. CTL 1.4.0 and OpenEXR_CTL 1.0.0 can be downloaded from http://www.oscars.org/council/ctl.html.

January 22, 2007

The Color Transformation Language, or CTL, is a programming language for digital color management. Color management requires translating images between different representations or color spaces. CTL allows users to describe color transforms in a concise and unambiguous way by expressing them as programs. In order to apply a given transform to an image, a color management system instructs a CTL interpreter to load and run the CTL program that describes the transform.

The image viewers included in the OpenEXR software distribution, exrdisplay and playexr, both support color rendering via CTL. For more information see http://www.openexr.com/OpenEXRViewers.pdf.

Sorce code and documentation for the CTL interpreter can be downloaded from http://ampasctl.sourceforge.net. Please note the license under which CTL is distributed; it is similar but not identical to the OpenEXR license.

January 4, 2007

OpenEXR wins an Academy Award for Technical Achievement.

The Academy of Motion Picture Arts and Sciences today announced the 15 winners of Scientific and Technical Academy Awards. A Technical Achievement Award goes to Florian Kainz for the design and engineering of OpenEXR, a software package implementing 16-bit, floating-point, high dynamic range image files. Widely adopted, OpenEXR is engineered to meet the requirements of the visual effects industry by providing for lossless and lossy compression of tiered and tiled images.

Congratulations to all for making OpenEXR such a success!!!

Click here for the official Press Release

December 15, 2006

A new development version of OpenEXR is now available. We have tested the code in this version internally at ILM, but we would like to get feedback from others before we release a production version.

The new version includes several significant changes:

  • OpenEXR supports a new image compression method, called B44. It has a fixed compression rate of 2.28:1, or 4.57:1 if used in combination with luminance/chroma encoding. B44-compressed images can be uncompressed fast enough to support real-time playback of image sequences.

  • The new playexr program plays back moving image sequences. Playexr is multi-threaded and utilizes the threading capabilities of the IlmImf library that were introduced in OpenEXR 1.3.0. The program plays back B44-compressed images with fairly high-resolution in real time on commodity hardware.

  • The playexr program and a new version of the existing exrdisplay image viewer both support color rendering via color transforms written in the new Color Transformation Language or CTL. CTL is not part of OpenEXR; it will be released separately. CTL support in playexr and exrdisplay is optional; the programs can be built and will run without CTL.

  • In preparation for the release of CTL, OpenEXR has been split into three separate packages:

  • IlmBase 0.9.0 includes the Half, Iex, Imath and IlmThread libraries

  • OpenEXR 1.5.0 includes the IlmImf library, programming examples and utility programs such as exrheader or exrenvmap

  • OpenEXRViewers 0.9.0 includes the playexr and exrdisplay programs

  • The “Technical Introduction to OpenEXR” document now includes a recommendation for storing CIE XYZ pixel data in OpenEXR files.

  • A new “OpenEXR Image Viewing Software” document describes the playexr and exrdisplay programs. It briefly explains real-time playback and color rendering, and includes recommendations for testing if other image viewing software displays OpenEXR images correctly.

  • The OpenEXR sample image set now includes B44-compressed files and files with CIE XYZ pixel data.

August 8, 2006

We have released an updated set of sample OpenEXR images. This release includes several new images that are useful for testing OpenEXR applications. The images are organized by subdirectory according to their image type or purpose. Several of these subdirectories contain README files that explain the contents of the images in those subdirectories.

August 2, 2006

OpenEXR 1.4.0 is now available. This is the next major production-ready release of OpenEXR and offers full compatibility with our last production release, which was 1.2.2. This version obsoletes versions 1.3.x, which were test versions for 1.4.0. If you have been using 1.3.x, please upgrade to 1.4.0. <hr>

June 8, 2006

OpenEXR 1.3.0 is now available.

This is a test release. The major new feature in this version is support for multithreaded file I/O. We’ve been testing the threaded code internally at ILM for a few months, and we have not encountered any bugs, but we’d like to get some feedback from others before we release the production version.

Here’s a summary of the changes since version 1.2.2:

  • Support for multithreaded file reading and writing.

  • Support for Intel-based OS X systems.

  • Support for Visual Studio 2005.

  • Better handling of PLATFORM_* and HAVE_* macros.

  • Updated documentation.

  • Bug fixes related to handling of incomplete and damaged files.

  • Numerous bug fixes and cleanups to the autoconf-based build system.

  • Removed support for the following configurations that were previously supported. Some of these configurations may happen to continue to function, but we can’t help you if they don’t, largely because we don’t have any way to test them:

    • IRIX

    • OSF1

    • SunOS

    • OS X versions prior to 10.3.

    • gcc on any platform prior to version 3.3

March 15, 2005

We’re pleased to announce the release of OpenEXR 1.2.2. This is a relatively minor update to the project, with the following changes:

  • New build system for Windows; support for DLLs.

  • Switched documentation from HTML to PDF format.

  • IlmImf: support for image layers in ChannelList.

  • IlmImf: added isComplete() method to file classes to check whether a file is complete.

  • IlmImf: exposed staticInitialize() in ImfHeader.h in order to allow thread-safe library initialization in multithreaded applications.

  • IlmImf: New “time code” standard attribute.

  • exrdisplay: support for displaying wrap-around texture map images.

  • exrmaketiled: can now specify wrap mode.

  • IlmImf: New “wrapmodes” standard attribute to indicate extrapolation mode for mipmaps and ripmaps.

  • IlmImf: New “key code” standard attribute to identify motion picture film frames.

  • Imath: Removed TMatrix<T> classes; these classes are still under development and are too difficult to keep in sync with OpenEXR CVS.

August 10, 2004

ILM’s OpenEXR color management proposal, presented at the Siggraph 2004 “OpenEXR, Film and Color” Birds of a Feather meeting, is now available online. See the documentation section.

June 6, 2004

OpenEXR 1.2.1 is now available. This is a fairly minor release, mostly just a few tweaks, a few bug fixes, and some new documentation. Here are the most important changes:

  • reduced memory footprint of exrenvmap and exrmaketiled utilities.

  • IlmImf: new helper functions to determine whether a file is an OpenEXR file, and whether it’s scanline- or tile-based.

  • IlmImf: bug fix for PXR24 compression with ySampling != 1.

  • Better support for gcc 3.4.

  • Warning cleanups in Visual C++.

May 11, 2004

OpenEXR 1.2.0 is now available. This is the first official, production-ready release since OpenEXR 1.0.7. If you have been using the development 1.1 series, please switch to 1.2.0 as soon as possible.

We believe that OpenEXR 1.2.0 is ready for use in shipping applications. We have been using it in production at ILM for several months now with no problems.

There are quite a few major new features in the 1.2 series as compared to the original 1.0 series:

  • Support for tiled images, including mipmaps and ripmaps. Note that software based on the 1.0 series cannot read or write tiled images. However, simply by recompiling your software against the 1.2 release, any code that reads scanline images can read tiled images, too.

  • A new Pxr24 compressor, contributed by Pixar Animation Studios. Values produced by the Pxr24 compressor provide the same range as 32-bit floating-point numbers with slightly less precision, and compress quite a bit better. The Pxr24 compressor stores UINT and HALF channels losslessly, and for these data types performs similarly to the ZIP compressor.

  • OpenEXR now supports high dynamic-range YCA (luminance/chroma/alpha) images with subsampled chroma channels. These files are supported via the RGBA convenience interface, so that data is presented to the application as RGB(A) but stored in the file as YC(A). OpenEXR also supports Y and YA (black-and-white/black-and-white with alpha) images.

  • An abstracted file I/O interface, so that you can use OpenEXR with interfaces other than C++’s iostreams.

  • Several new utilities for manipulating tiled image files.

See the downloads section to download the source code and sample images.

Mar 27, 2004

OpenEXR 1.1.1 is now available. This another development release. We expect to release a stable version, 1.2, around the end of April. Version 1.1.1 includes support for PXR24 compression, and for high-dynamic-range luminance/chroma images with subsampled chroma channels. Version 1.1.1 also fixes a bug in the 1.1.0 tiled file format.

Mar 27, 2004

We are pleased to announce that Pixar Animation Studios has contributed code to OpenEXR for a new lossy compression method, which compresses 32-bit floating-point data quite a bit better than OpenEXR’s other compressors. This new compressor is called PXR24 and is available as of the 1.1.1 development release of OpenEXR. It will also be included in the upcoming 1.2 stable release. Thanks to Loren Carpenter and Dana Batali of Pixar, for making this happen!

Feb 6, 2004

OpenEXR 1.1.0 is now available. This is a major new release with support for tiled images, multi-resolution files (mip/ripmaps), environment maps, and abstracted file I/O. We’ve also released a new set of images that demonstrate these features, and updated the CodeWarrior project and Photoshop plugins for this release. See the downloads section for the source code and the new images.

Jan 8, 2004

Industrial Light & Magic has released the source code for an OpenEXR Shake plugin. The plugin is supported on Shake 3.0 on the GNU/Linux and MacOS X platforms. See the downloads section.

Jan 7, 2004

OpenEXR 1.0.7 is now available. In addition to some bug fixes, this version adds support for some new standard attributes, such as primary and white point chromaticities, lens aperture, film speed, image acquisition time and place, and more. If you want to use these new attributes in your applications, see the ImfStandardAttributes.h header file for documentation.

Our project hosting site, Savannah, is still recovering from a compromise last month, so in the meantime, we’re hosting file downloads here. Some of the files are not currently available, but we’re working to restore them.

April 3, 2003

OpenEXR release 1.0.5 is now available. It includes support for Windows and improved support for OS X. It also includes support for hardware rendering of OpenEXR images on NVIDIA GeForce FX and Quadro FX video cards. See the downloads section for source code and prebuilt packages for Windows, OS X 10.2, and RedHat.

April 3, 2003

Industrial Light & Magic has released the source code for an OpenEXR display driver for Pixar’s Renderman. This display driver is covered under the OpenEXR free software license. See the downloads section for the source code.

January 22, 2003

openexr.com web site is officially launched.